With increasing difficulties, or Mind Levels, made to keep players coming back for more as they become more adept killing machines, the promise of more Vaas is just the cherry on top. On the flip side, if you are not a fan of Vaas, then this DLC will not have the same longevity. Seeing him back, together with the nostalgia of Brody, Citra, and the Rook Islands, make for a concoction of intoxicating remembrance and hope for the future. Sure, you may be unlocking things for use in Dani Rojas’ guerilla war against the regime, but the true attraction is Vaas himself. Where else will you be able to see a towering volcano hiding a derelict World War II ship, or massive sharks swimming in the air? The added commentary of Vaas is also a great touch.Īs DLC content for Far Cry 6, the Vaas: Insanity content is certainly a more distinct departure than one would expect. The fact that it all takes place in a world full of curious sights and the elements of the past are also key to the immersion of the setup. On that end, Vaas: Insanity DLC does a great job in fleshing out Vaas more than ever before, with the only downside players would be left wanting more even with run after run. ![]() There is a journey of Vaas from a child to the adult that he is, and the snippets that can be found throughout the content open the door to even more. Is there enough to satisfy the community’s unyielding love for everything Vaas? It depends, but the more we are able to understand about Vaas, the more this villain is able to shine whenever he is called upon. Through the enjoyable motion capture and voice performances of Canadian actor Michael Mando as Vaas, we are able to experience his memories through his own eyes, hear his thoughts, and see things from a different perspective. ![]() There are also several WTF missions, providing a splash of puzzles amongst the bloodshedding, and then we have the main missions, locations hiding more than the pieces of the Silver Dragon Blade.Įach of these instances pulls back the curtain and let us dive deeper into the psyche of Vaas and who he is as a person, brother, and psychopath. You might stumble upon any of Citra’s Trials, arenas that are designed to test your mettle. As you take your first steps and explore, you will chance upon familiar faces that are now foes, and literal ghosts of the past that want to see you dead. Of course, it is not going to be easy to obtain them, but the journey is made more worthwhile by blending in elements of the lore behind Vaas and his relationship to Rook Islands, his sister Citra, and the hero that was Jason Brody.īeginning with nothing but a pistol, players are weak and at the mercy of the dangers of this fragmented world. To see him return in the DLC, alive and well, aligns well with how the gameplay loop will work, taking on a new guise with roguelite elements introduced into a cycle of life, death, and constant progression.Įssentially, success comes in the form of escaping Vaas’ mind, and that can only be done by retrieving the three pieces of the Silver Dragon Blade, a relic that was first sighted back in Far Cry 3. By allowing players to finally step into the shoes of the iconic villain, it is storytelling that is intimate and complex, all unfolding within the fractured mind of Vaas, the villain first introduced way back in Far Cry 3 and seemingly died. Worth noting: once you explore the map in Vaas: Insanity, it’s explored you’ll see the icons on future runs.The gameplay elements may still be vintage Far Cry, but the setup is anything but. Prior to that point, it pays to repeat most of the combat-oriented content on the map - you’ll get more powerful on that run, and earn money to stay powerful on future runs. That said, until you’ve gotten a feel for how to engage groups of enemies (who often warp in from all directions) without being melted, it’s easier said than done. The extra reward isn’t really worth it though, so don’t feel guilty. The finale is structured with several “outs” so that you can win (but lose a bit of your pride) by exiting early - or you can push your luck and fight additional waves. It’s tough but doable if you time your heals right and top up your syringe supply with various chests around the base, and enemies constantly drop ammo when they die. ![]() Technically, if you had a strong setup - like an assault rifle with a scope, some extra defense and health perks, dynamite sticks, and several syringes for full-heals - you can just rush to the three required sites for the dagger pieces, skip the rest, and then return to your compound to initiate the final fight.
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